Divinity: Original Sin 2's brilliant armor system is one of a kind in RPGs, and I'm bummed we'll apparently never see it again

Divinity: Original Sin 2's brilliant armor system is one of a kind in RPGs, and I'm bummed we'll apparently never see it again

I’m mourning a friend today, and what’s more, my friend’s memory is being slandered. Not only will Divinity not carry forward the unique armor system Larian crafted for Divinity: Original Sin 2, my coworkers keep bashing it. PCG guides writer Rory Norris called it “broken” in giant letters on our front page.I forget what PCG news writer Morgan Park said to me exactly during our Friday meeting, but it was something like D:OS2’s armor system sucks, I’m stupid for liking it, and I’m a stupid moron with an ugly face and a big butt, and my butt smells and I like to kiss my own butt.There is nothing out there like D:OS2’s armor system. It lends the game a combat rhythm that is completely unique among CRPGs, and I was thrilled at the prospect of Larian returning to it with fresh eyes and a Baldur’s Gate 3’s worth of design experience. The saving grace here is the possibility of something new and even better, but I can’t let the moment pass without sticking up for my fav.Far out, manCrowd control⁠—stuns, knockdowns, anything that hampers an enemy or player instead of directly damaging them⁠—is a key part of RPG combat, but it’s almost always based on a certain amount of random chance, like Dungeons & Dragons’ D20 saving throws. It works well enough as a genre default, but D:OS2 is the only CRPG I’ve played that went back to the drawing board to replace this core assumption with something else entirely.In…

Continue reading →

 

Want more insights? Join Grow With Caliber - our career elevating newsletter and get our take on the future of work delivered weekly.